Maps Change-log, from v1.4.1 to v1.4.2 (v1.3.1 to v1.4.1 changes @ bottom)
===================
Added:
-> Boxo's inf_Argy
-> MZ's inf_Industrial
-> The Last Ninja's Veoto
--------------------------------------
Removed:
-> Demonic's ctf_Conquest
--------------------------------------
Modified:
--------------------------------------
Arena:
-> polybugs fixed
-> redundant polygon removed

Airpirates:
-> waypoints added

Bigfalls:
-> polygon peak covers flattened

Bridge, Cambodia, ctf_Death2, ctf_Equinox, ctf_Maya2, ctf_Ruins, ctf_Run, ctf_Steel, Daybreak, DesertWind, Flashback, HH, htf_Baire, htf_Desert, htf_Dusk, htf_Erbium, htf_Muygen, inf_Abel, inf_Fortress, inf_Messner, inf_Outpost, inf_Warehouse, Island2k5, Jungle, Krab, MrSnowman, RatCave, Shau:
-> polybugs fixed

Blox:
-> some scenery brought out from ground more

Bunker:
-> polybugs fixed, particularly in and on top of the central bunker

ctf_Ash:
-> underbellies of balconies in central area thickened, to stop piercing Barrett shots

ctf_Cobra:
-> some bordering blank.pngs rescaled
-> polybugs fixed
-> bravo flag repositioned forward

ctf_Division:
-> polybugs fixed
-> waypoints revised

ctf_Dropdown2:
-> polybugs fixed
-> waypoints revised

ctf_Equinox:
-> moon's lighting effect repositioned
-> waypoints revised
-> polybugs fixed

ctf_Kampf:
-> redundant polygon removed
-> scenery slightly darkened
-> spawn points on ledges moved slightly closer to their respective walls

ctf_Lanubya:
-> polybugs fixed
-> fog in bottom-right slightly darkened

ctf_Maya:
-> polybugs fixed
-> redundant rock polygon removed

ctf_Maya2:
-> weird polygon texture on the mid-eastern side as revealed in v1.4.1 hand-fixed
-> waypoints revised
-> some trees flipped horizontally, for variation

ctf_Nuubia:
-> polybug fixed
-> bordering blank.PNGs rescaled

ctf_Viet:
-> polybugs fixed
-> redundant polygons removed

HH:
-> more scenery unearthed, some darkened

htf_Desert:
-> polygon peak covers flattened

htf_Zajacz:
-> polybugs fixed
-> two tree4.bmps unearthed

inf_Industrial:
-> polybugs fixed
-> invisible horizontal borders established
-> clouds added
-> waypointed

htf_Void
-> flipped 90 degrees

Leaf:
-> three vertices repositioned (were originally slightly sticking out of fruit)

Rok:
-> polybugs fixed
-> polygon peak covers flattened

Tropiccave:
-> polybugs fixed
-> credit given to creator (in Long Description)

Veoto:
-> rewaypointed
===================
Changes from v1.3.1 to v1.4.1
===================
Added:
-> Boxo's ctf_Division, ctf_Steel
-> chakapoko maker's Island2k5, Leaf (originally area6_Leaf)
-> Demonic's ctf_Conquest
-> grand_diablo's ctf_Ruins, htf_Prison, inf_Messner
-> Horve's Factory (originally htf_Factory)
-> Keron Cyst's htf_Baire, htf_Zajacz
===================
Removed:
-> grand_diablo's htf_Futura, htf_Mare
===================
Replaced:
-> Airpirates with:
--> X-Tender's Airpirates (originally Airpirates-XT)
===================
Modified:
--------------------------------------
..\Soldat\readonly.txt:
-> added new maps, new scenery-gfx, new textures, and new edges accordingly to list

All maps:
-> readjusted inaccurate colliders
-> removed unused scenery from lists

Just about all maps:
-> rendered most steep/semi-steep polygons Icy

Airpirates:
-> redundant polygons removed
-> rewaypointed

Arena:
-> polybugs fixed
-> rewaypointed

Arena2:
-> two spike-polygons in bottom-left changed to Doesn't Collide
-> waypoints revised

Arena3:
-> theoretically rewaypointed
-> spike-polygon fixed

Bigfalls:
-> polybugs fixed
-> waypoints revised

Blox:
-> waypoints revised

Bridge:
-> polybugs fixed
-> redundant polygon removed
-> rewaypointed

Bunker:
-> fixed some polybugs
-> waypoints revised

Cambodia:
-> polybugs fixed
-> rewaypointed

ctf_Ash:
-> theoretically rewaypointed

ctf_B2b:
-> ceiling added
-> polybugs fixed
-> added/adjusted scenery
-> rewaypointed

ctf_Death2:
-> some polybugs fixed
-> rewaypointed

ctf_Dropdown2:
-> waypoints revised

ctf_Equinox:
-> ceiling added
-> polybugs fixed
-> redundant polygon removed
-> scenery revamped (Boxo's handiwork)
-> polygon structure greatly revised (Boxo too)
-> rewaypointed

ctf_Kampf:
-> redundant polygon removed
-> polybugs fixed
-> rewaypointed

ctf_Lanubya:
-> redundant colliders removed
-> colliders added
-> numerous polybugs fixed
-> rewaypointed

ctf_Laos:
-> rewaypointed
-> aesthetic polybugs fixed
-> roof of top-right boulder slightly thickened (thanks to an expert clan guy I observed who kept going up there with a Barrett constantly performing /victory and firing through the rock to kill enemies who crossed above it)

ctf_Maya:
-> polybugs fixed
-> redundant polygons removed
-> rewaypointed
-> polygon overhangs fixed

ctf_Maya2:
-> polybug fixed
-> redundant collider removed
-> some crates slightly darkened
-> theoretically rewaypointed

ctf_Nuubia:
-> fixed polybugs
-> replaced exterior polygons with blank.pngs
-> redundant polygons removed
-> scenery added
-> background colors tweaked (Anna)
-> rewaypointed

ctf_Ruins:
-> polybugs fixed
-> waypoints revised

ctf_Run:
-> polybugs fixed
-> rewaypointed

ctf_Snakebite:
-> rewaypointed; bots now take upper path
-> scenery slightly adjusted

ctf_Steel:
-> various bugs fixed
-> colors enhanced
-> upper waypoints revised

ctf_Viet
-> polybugs fixed
-> redundant polygon removed
-> rewaypointed

ctf_Voland:
-> fixed polybugs
-> base entraces widened
-> some scenery adjusted/added
-> rewaypointed; bots now access rooftop

Daybreak:
-> waypoints revised

DesertWind:
-> polybugs fixed
-> rewaypointed

Factory:
-> Polygons beneath Only-Player-Collides bridges rendered Only-Bullets-Collide (to let loose flags and kits pass through)
--> Except the left bridge, due to some odd glitchiness
-> some scenery adjusted
-> waypoints revised (readjusted for DM; map was originally HTF)

Flashback:
-> rewaypointed

HH:
-> some polybugs fixed
-> redundant collider removed
-> some scenery immersed inside polygons brought out
-> some scenery darkened
-> rewaypointed

htf_Arch:
-> rendered polygonal border transparent
-> scenery and colliders added
-> rewaypointed

htf_Boxed:
-> polybug fixed
-> rewaypointed

htf_Desert:
-> holes created
-> scenery revised
-> redundant polygons removed
-> rewaypointed

htf_Dusk:
-> theoretically waypointed

htf_Erbium:
-> polybugs fixed
-> Long Desc. fixed; originally "dm_Erbium..."

htf_Nuclear:
-> polybugs fixed
-> darkened players inside radioactive region
-> rewaypointed

htf_Prison:
-> waypointed

htf_Rubik:
-> removed redundant collider
-> rewaypointed

htf_Void:
-> rendered polygonal border transparent
-> rewaypointed

inf_Abel:
-> removed one level from wall bunker; adjusted others accordingly
-> replaced OBC-polygons with supporting column and sandbags in wall bunker
-> rewaypointed

inf_Fortress
-> clouds stretched
-> replaced aerial polygon markers with tilted fog
-> attempted to rewaypoint...
-> polybugs fixed

inf_Messner:
-> waypoints revised

inf_Moonshine:
-> removed redundant polygon
-> rewaypointed

inf_Outpost:
-> added various scenery
-> rewaypointed

inf_Warehouse:
-> tunnels slightly widened
-> rewaypointed

Island2k5:
-> water rendered transparent
-> waypoints revised

Jungle:
-> fixed polybugs
-> rendered two bottom-left spikes under bridge Deadly
-> rewaypointed

Krab:
-> some scenery slightly adjusted
-> rewaypointed

Lagrange:
-> aesthetic polybug fixed
-> rewaypointed

Leaf:
-> waypoints slightly revised

MrSnowman:
-> snowman slightly reproportioned :P
-> polybug fixed
-> waypoints revised

RatCave:
-> removed redundant collider
-> rewaypointed

Rok:
-> polybugs fixed
-> rewaypointed

Tropiccave:
-> NUMEROUS redundant colliders removedshame on you, Avarax :P
-> rewaypointed